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@@ -54,7 +54,7 @@ public:
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float theta = 2.0f * MATH_PI / num * i;
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float theta = 2.0f * MATH_PI / num * i;
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Vector2 dir = Vector2(scalar::cos(theta), scalar::sin(theta));
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Vector2 dir = Vector2(scalar::cos(theta), scalar::sin(theta));
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- float rad = getRoot()->getHeight() * 0.4f * (1 + scalar::sin(theta * 10) / 10);
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+ float rad = getStage()->getHeight() * 0.4f * (1 + scalar::sin(theta * 10) / 10);
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Vector2 p = dir * rad;
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Vector2 p = dir * rad;
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Color c = lerp(Color(Color::Lime), Color(Color::Red), scalar::abs(scalar::sin(theta * 3)));
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Color c = lerp(Color(Color::Lime), Color(Color::Red), scalar::abs(scalar::sin(theta * 3)));
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