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@@ -8,7 +8,7 @@
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// Round everything to whole pixels during rendering.
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// Helps to avoid artifacts in pixel art games
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-// when using textures wiyh linearFilter="false"
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+// when using textures with linearFilter="false"
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// and fractional sprite coordinates or sprite scaling.
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// Introduces some CPU overhead.
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//#define OXYGINE_NO_SUBPIXEL_RENDERING 1
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