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KeyEvent ev(KeyEvent::KEY_UP, &event.key);
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KeyEvent ev(KeyEvent::KEY_UP, &event.key);
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input->sendPointerMotionEvent(stage, (float)event.motion.x, (float)event.motion.y, 1.0f, &input->_pointerMouse);
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input->sendPointerMotionEvent(stage, (float)event.motion.x, (float)event.motion.y, 1.0f, &input->_pointerMouse);
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