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@@ -24,6 +24,7 @@ extern "C"
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GLAPI void APIENTRY def_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
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#endif
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{}
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+
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GLAPI void APIENTRY def_glUseProgram(GLuint program)
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{}
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GLAPI void APIENTRY def_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
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@@ -41,9 +42,13 @@ extern "C"
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GLAPI void APIENTRY def_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
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{}
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GLAPI GLuint APIENTRY def_glCreateShader(GLenum type)
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- {return 0;}
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+ {
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+ return 0;
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+ }
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GLAPI GLuint APIENTRY def_glCreateProgram(void)
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- {return 0;}
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+ {
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+ return 0;
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+ }
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GLAPI void APIENTRY def_glAttachShader(GLuint program, GLuint shader)
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{}
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GLAPI void APIENTRY def_glCompileShader(GLuint shader)
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@@ -69,11 +74,15 @@ extern "C"
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GLAPI void APIENTRY def_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
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{}
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GLAPI GLenum APIENTRY def_glCheckFramebufferStatus(GLenum target)
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- {return 0;}
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+ {
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+ return 0;
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+ }
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GLAPI void APIENTRY def_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
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{}
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GLAPI GLint APIENTRY def_glGetUniformLocation(GLuint program, const GLchar* name)
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- {return 0;}
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+ {
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+ return 0;
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+ }
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GLAPI void APIENTRY def_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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{}
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GLAPI void APIENTRY def_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
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@@ -84,8 +93,30 @@ extern "C"
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{}
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GLAPI void APIENTRY def_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
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{}
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+ GLAPI void APIENTRY def_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
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+ {}
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+ GLAPI void APIENTRY def_glGenerateMipmap(GLenum target)
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+ {}
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+ GLAPI void APIENTRY def_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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+ {}
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+ GLAPI void APIENTRY def_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
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+ {}
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+ GLAPI void APIENTRY def_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
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+ {}
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+ GLAPI void APIENTRY def_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
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+ {}
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+ GLAPI void APIENTRY def_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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+ {}
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+ GLAPI void APIENTRY def_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
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+ {}
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+
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+ GLAPI void APIENTRY def_glDeleteShader(GLuint shader)
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+ {}
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GLAPI void APIENTRY def_glDeleteBuffers(GLsizei n, const GLuint* buffers)
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{}
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+ GLAPI void APIENTRY def_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
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+ {}
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+
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PFNGLSHADERSOURCEPROC _glShaderSource = 0;
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@@ -119,7 +150,17 @@ extern "C"
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PFNGLBINDBUFFERPROC _glBindBuffer = 0;
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PFNGLGENBUFFERSPROC _glGenBuffers = 0;
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PFNGLBUFFERDATAPROC _glBufferData = 0;
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+ PFNGLGETPROGRAMIVPROC _glGetProgramiv = 0;
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+ PFNGLGENERATEMIPMAPPROC _glGenerateMipmap = 0;
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+ PFNGLSTENCILOPSEPARATEPROC _glStencilOpSeparate = 0;
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+ PFNGLGENRENDERBUFFERSPROC _glGenRenderbuffers = 0;
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+ PFNGLBINDRENDERBUFFERPROC _glBindRenderbuffer = 0;
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+ PFNGLRENDERBUFFERSTORAGEPROC _glRenderbufferStorage = 0;
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+ PFNGLFRAMEBUFFERRENDERBUFFERPROC _glFramebufferRenderbuffer = 0;
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+ PFNGLDELETERENDERBUFFERSPROC _glDeleteRenderbuffers = 0;
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+ PFNGLDELETESHADERPROC _glDeleteShader = 0;
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PFNGLDELETEBUFFERSPROC _glDeleteBuffers = 0;
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+ PFNGLGETPROGRAMINFOLOGPROC _glGetProgramInfoLog = 0;
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}
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int initGLExtensions(myGetProcAdress func)
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@@ -160,7 +201,17 @@ int initGLExtensions(myGetProcAdress func)
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GETFUNC(_glBindBuffer, def_glBindBuffer, PFNGLBINDBUFFERPROC, "glBindBuffer");
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GETFUNC(_glGenBuffers, def_glGenBuffers, PFNGLGENBUFFERSPROC, "glGenBuffers");
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GETFUNC(_glBufferData, def_glBufferData, PFNGLBUFFERDATAPROC, "glBufferData");
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+ GETFUNC(_glGetProgramiv, def_glGetProgramiv, PFNGLGETPROGRAMIVPROC, "glGetProgramiv");
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+ GETFUNC(_glGenerateMipmap, def_glGenerateMipmap, PFNGLGENERATEMIPMAPPROC, "glGenerateMipmap");
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+ GETFUNC(_glStencilOpSeparate, def_glStencilOpSeparate, PFNGLSTENCILOPSEPARATEPROC, "glStencilOpSeparate");
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+ GETFUNC(_glGenRenderbuffers, def_glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC, "glGenRenderbuffers");
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+ GETFUNC(_glBindRenderbuffer, def_glBindRenderbuffer, PFNGLBINDRENDERBUFFERPROC, "glBindRenderbuffer");
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+ GETFUNC(_glRenderbufferStorage, def_glRenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC, "glRenderbufferStorage");
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+ GETFUNC(_glFramebufferRenderbuffer, def_glFramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC, "glFramebufferRenderbuffer");
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+ GETFUNC(_glDeleteRenderbuffers, def_glDeleteRenderbuffers, PFNGLDELETERENDERBUFFERSPROC, "glDeleteRenderbuffers");
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+ GETFUNC(_glDeleteShader, def_glDeleteShader, PFNGLDELETESHADERPROC, "glDeleteShader");
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GETFUNC(_glDeleteBuffers, def_glDeleteBuffers, PFNGLDELETEBUFFERSPROC, "glDeleteBuffers");
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+ GETFUNC(_glGetProgramInfoLog, def_glGetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC, "glGetProgramInfoLog");
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return missing;
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}
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