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@@ -6,11 +6,11 @@ add_definitions(${OXYGINE_DEFINITIONS})
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include_directories(${OXYGINE_INCLUDE_DIRS})
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include_directories(${OXYGINE_INCLUDE_DIRS})
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link_directories(${OXYGINE_LIBRARY_DIRS})
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link_directories(${OXYGINE_LIBRARY_DIRS})
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-set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wswitch")
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add_executable(GamePart1 ../src/Game.cpp ../src/Joystick.cpp ../src/Player.cpp ../src/Unit.cpp ../src/entry_point.cpp ../src/example.cpp ../src/res.cpp ../src/Game.h ../src/Joystick.h ../src/Player.h ../src/Unit.h ../src/example.h ../src/res.h )
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add_executable(GamePart1 ../src/Game.cpp ../src/Joystick.cpp ../src/Player.cpp ../src/Unit.cpp ../src/entry_point.cpp ../src/example.cpp ../src/res.cpp ../src/Game.h ../src/Joystick.h ../src/Player.h ../src/Unit.h ../src/example.h ../src/res.h )
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if (WIN32) #disable console mode for VC++
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if (WIN32) #disable console mode for VC++
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set_target_properties(GamePart1 PROPERTIES WIN32_EXECUTABLE TRUE)
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set_target_properties(GamePart1 PROPERTIES WIN32_EXECUTABLE TRUE)
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endif(WIN32)
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endif(WIN32)
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-target_link_libraries(GamePart1 ${OXYGINE_CORE_LIBS})
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+target_link_libraries(GamePart1 ${OXYGINE_CORE_LIBS})
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