[email protected] 8 years ago
parent
commit
ff622a7f0a

+ 1 - 0
examples/Game/part1/src/Game.cpp

@@ -17,6 +17,7 @@ void Game::init()
     spSprite sky = new Sprite;
     spSprite sky = new Sprite;
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->attachTo(this);
     sky->attachTo(this);
+    sky->setSize(getSize());
 
 
     //create player ship
     //create player ship
     _player = new Player;
     _player = new Player;

+ 1 - 0
examples/Game/part2/src/Game.cpp

@@ -23,6 +23,7 @@ void Game::init()
     spSprite sky = new Sprite;
     spSprite sky = new Sprite;
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->attachTo(this);
     sky->attachTo(this);
+    sky->setSize(getSize());
 
 
     //create player ship
     //create player ship
     _player = new Player;
     _player = new Player;

+ 1 - 0
examples/Game/part3/src/Game.cpp

@@ -23,6 +23,7 @@ void Game::init()
     spSprite sky = new Sprite;
     spSprite sky = new Sprite;
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->attachTo(this);
     sky->attachTo(this);
+    sky->setSize(getSize());
 
 
     //create player ship
     //create player ship
     _player = new Player;
     _player = new Player;

+ 1 - 0
examples/Game/part4/src/Game.cpp

@@ -23,6 +23,7 @@ void Game::init()
     spSprite sky = new Sprite;
     spSprite sky = new Sprite;
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->attachTo(this);
     sky->attachTo(this);
+    sky->setSize(getSize());
 
 
     //create separate layer for elements virtual joystick and other UI in future
     //create separate layer for elements virtual joystick and other UI in future
     _ui = new Actor;
     _ui = new Actor;

+ 1 - 0
examples/Game/part5/src/Game.cpp

@@ -23,6 +23,7 @@ void Game::init()
     spSprite sky = new Sprite;
     spSprite sky = new Sprite;
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->attachTo(this);
     sky->attachTo(this);
+    sky->setSize(getSize());
 
 
     //create separate layer for elements virtual joystick and other UI in future
     //create separate layer for elements virtual joystick and other UI in future
     _ui = new Actor;
     _ui = new Actor;