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- //shared data between vs/ps
- varying mediump vec2 result_pos;
- varying lowp vec4 result_color;
- varying mediump vec2 result_uv;
- varying mediump vec2 result_uv2;
- uniform lowp sampler2D base_texture;
- uniform lowp sampler2D normal_texture;
- uniform mediump vec2 light;
- void main()
- {
- lowp vec4 base = texture2D(base_texture, result_uv);
- lowp vec3 normal = texture2D(normal_texture, result_uv2).xyz * 2.0 - 1.0;
- mediump vec3 dir = normalize(vec3(result_pos.xy, 0.0) - vec3(light, 200.0));
- dir = vec3(-dir.x, dir.y, -dir.z);
-
- lowp float l = max(dot(normal, dir), 0.0);
- gl_FragColor = vec4(l * base.rgb, base.a);
- }
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