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- #include "oxygine-framework.h"
- #include "res.h"
- #include "Game.h"
- using namespace oxygine;
- void example_preinit()
- {
- }
- void example_init()
- {
- //load resources
- res::load();
- //create scene with game
- spGame game = new Game;
- game->init();
- game->attachTo(getStage());
- }
- void example_update()
- {
- }
- void example_destroy()
- {
- res::free();
- }
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