| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- #pragma once
- #include "Actor.h"
- #include "TextActor.h"
- #include "ModalActor.h"
- #include "Button.h"
- using namespace oxygine;
- DECLARE_SMART(ButtonWithText, spButtonWithText);
- class ButtonWithText: public Button
- {
- public:
- ButtonWithText();
- ~ButtonWithText();
- bool enabled;//used for options
- void init(const string &text, EventCallback &cb, const Vector2 &pos, const string &name);
- void setText(const string &str);
- private:
- spTextActor _text;
- };
- DECLARE_SMART(MainMenu, spMainMenu);
- DECLARE_SMART(GameActor, spGameActor);
- class MainMenu:public ModalActor
- {
- public:
- static spMainMenu instance;
- MainMenu();
- ~MainMenu();
- void postShowing();
- void postHiding();
- void doLoop();
- void clickedButton(Event *es);
- void doUpdate(const UpdateState &us);
- //string waitAction();
- spButtonWithText _play;
- spButtonWithText _options;
- spActor _menu;
- private:
- void fadeOutDone(Tween *tween, Actor *actor);
- string _action;
- };
|