shared.h 290 B

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  1. #pragma once
  2. #include "oxygine-framework.h"
  3. using namespace oxygine;
  4. extern Point virtualSize;//display virtual resolution
  5. extern Resources gameResources;
  6. extern TextStyle basicStyle;
  7. void initResources();
  8. void freeResources();
  9. std::string getString(const char *group, const char *id);