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- #pragma once
- #include "Unit.h"
- DECLARE_SMART(Player, spPlayer);
- class Player: public Unit
- {
- public:
- Player();
- protected:
- void _init();
- void _update(const UpdateState& us);
- spSprite _engine;
- spSprite _ship;
- timeMS _lastRocketSpawn;
- };
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