#Shaders Oxygine shading is based on "Uber Shaders" system.
Shader source is located here: oxygine/system_data/original/system/shader.glsl
It is already embedded into Oxygine source code and can't be modified directly. If you want to change it then copy shader to Application data folder (working directory).
##Example
examples/Demo/src/TestUserShader.h has example how custom shaders could be created and added to the rendering pipeline.