README 824 B

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  1. --------------------------------
  2. Box2D (v2.2.0) for Marmalade SDK
  3. - Box2D is (C) Erin Catto - http://www.box2d.org
  4. - This archive was created by forum member 'blitter'
  5. ----------------------------------------------------
  6. box2d.mkb - use to create your libraries (.lib / .a)
  7. (use only one .mkf *)
  8. box2d.mkf - sub project
  9. box2d_library.mkf - static library version of the sub project (most people will use this)
  10. *DO NOT USE A "STRICT" BUILD
  11. -------------------------------------------
  12. svn: http://box2d.googlecode.com/svn/trunk/
  13. Changes to svn:
  14. b2ContactSolver.cpp
  15. Line 699, inserted:
  16. psm.normal = psm.point = b2Vec2(0,0);
  17. psm.separation = 0;
  18. Line 793 - after inserting above:
  19. psm.normal = psm.point = b2Vec2(0,0);
  20. psm.separation = 0;
  21. b2TimeOfImpact.cpp
  22. Line 328, inserted:
  23. fcn.m_localPoint = b2Vec2(0,0);