| 1234567891011121314151617181920212223242526 |
- #pragma once
- #include "oxygine-framework.h"
- using namespace oxygine;
- class Game;
- DECLARE_SMART(Unit, spUnit);
- class Unit: public Object
- {
- public:
- Unit();
- void init(const Vector2& pos, Game* game);
- const Vector2& getPosition() const;
- void update(const UpdateState& us);
- bool isDead() const {return _dead;}
- protected:
- virtual void _init() {}
- virtual void _update(const UpdateState& us) {}
- spActor _view;
- Game* _game;
- bool _dead;
- };
|