GamePart3.sln 2.8 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePart3", "GamePart3.vcxproj", "{2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}"
  5. EndProject
  6. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Oxygine", "../../../../\oxygine\SDL\win32\oxygine.vcxproj", "{52411305-CFE1-4FA8-9885-5729BFC816CF}"
  7. EndProject
  8. Global
  9. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  10. Debug|Win32 = Debug|Win32
  11. Debug|x64 = Debug|x64
  12. Release|Win32 = Release|Win32
  13. Release|x64 = Release|x64
  14. EndGlobalSection
  15. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  16. {2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}.Debug|Win32.ActiveCfg = Debug|Win32
  17. {2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}.Debug|Win32.Build.0 = Debug|Win32
  18. {2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}.Debug|x64.ActiveCfg = Debug|Win32
  19. {2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}.Release|Win32.ActiveCfg = Release|Win32
  20. {2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}.Release|Win32.Build.0 = Release|Win32
  21. {2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}.Release|x64.ActiveCfg = Release|Win32
  22. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
  23. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
  24. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
  25. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
  26. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
  27. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
  28. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
  29. {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
  30. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
  31. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
  32. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
  33. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
  34. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
  35. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
  36. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
  37. {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
  38. {52411305-CFE1-4FA8-9885-5729BFC816CF}.Debug|Win32.ActiveCfg = Debug|Win32
  39. {52411305-CFE1-4FA8-9885-5729BFC816CF}.Debug|Win32.Build.0 = Debug|Win32
  40. {52411305-CFE1-4FA8-9885-5729BFC816CF}.Debug|x64.ActiveCfg = Debug|Win32
  41. {52411305-CFE1-4FA8-9885-5729BFC816CF}.Release|Win32.ActiveCfg = Release|Win32
  42. {52411305-CFE1-4FA8-9885-5729BFC816CF}.Release|Win32.Build.0 = Release|Win32
  43. {52411305-CFE1-4FA8-9885-5729BFC816CF}.Release|x64.ActiveCfg = Release|Win32
  44. EndGlobalSection
  45. GlobalSection(SolutionProperties) = preSolution
  46. HideSolutionNode = FALSE
  47. EndGlobalSection
  48. EndGlobal