- #pragma once
- #include "oxygine-include.h"
- #include "Actor.h"
- #include "Box9Sprite.h"
- namespace oxygine
- {
- DECLARE_SMART(TexturesInspector, spTexturesInspector);
- class TexturesInspector: public Actor
- {
- public:
- TexturesInspector(const Vector2& size);
- ~TexturesInspector();
- };
- }
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