TexturesInspector.h 311 B

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  1. #pragma once
  2. #include "oxygine-include.h"
  3. #include "Actor.h"
  4. #include "Box9Sprite.h"
  5. namespace oxygine
  6. {
  7. DECLARE_SMART(TexturesInspector, spTexturesInspector);
  8. class TexturesInspector: public Actor
  9. {
  10. public:
  11. TexturesInspector(const Vector2& size);
  12. ~TexturesInspector();
  13. };
  14. }