pp_blit_fs.glsl 201 B

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  1. /* BlurFragmentShader.glsl */
  2. //precision mediump float;
  3. uniform mediump sampler2D s_texture;
  4. varying mediump vec2 v_texCoord;
  5. void main()
  6. {
  7. gl_FragColor = texture2D(s_texture, v_texCoord);
  8. }