- /* VBlurVertexShader.glsl */
- attribute vec3 position;
- attribute vec4 color;
- attribute vec2 uv;
-
- uniform mediump float step;
- varying mediump vec2 v_texCoord;
- varying mediump vec4 v_color;
-
- void main()
- {
- gl_Position = vec4(position.xyz, 1.0);
- v_texCoord = uv;
- v_color = color;
- }
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