pp_blit_vs.glsl 294 B

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  1. /* VBlurVertexShader.glsl */
  2. attribute vec3 position;
  3. attribute vec4 color;
  4. attribute vec2 uv;
  5. uniform mediump float step;
  6. varying mediump vec2 v_texCoord;
  7. varying mediump vec4 v_color;
  8. void main()
  9. {
  10. gl_Position = vec4(position.xyz, 1.0);
  11. v_texCoord = uv;
  12. v_color = color;
  13. }