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@@ -25,6 +25,50 @@ ConfigureFn(config_assimp) {
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init_libassimp();
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}
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+ConfigVariableBool assimp_calc_tangent_space
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+("assimp-calc-tangent-space", false,
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+ PRC_DESC("Calculates tangents and binormals for meshes imported via Assimp."));
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+
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+ConfigVariableBool assimp_join_identical_vertices
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+("assimp-join-identical-vertices", true,
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+ PRC_DESC("Merges duplicate vertices. Set this to false if you want each "
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+ "vertex to only be in use on one triangle."));
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+
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+ConfigVariableBool assimp_improve_cache_locality
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+("assimp-improve-cache-locality", true,
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+ PRC_DESC("Improves rendering performance of the loaded meshes by reordering "
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+ "triangles for better vertex cache locality. Set this to false if "
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+ "you need geometry to be loaded in the exact order that it was "
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+ "specified in the file, or to improve load performance."));
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+
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+ConfigVariableBool assimp_remove_redundant_materials
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+("assimp-remove-redundant-materials", true,
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+ PRC_DESC("Removes redundant/unreferenced materials from assets."));
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+
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+ConfigVariableBool assimp_fix_infacing_normals
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+("assimp-fix-infacing-normals", false,
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+ PRC_DESC("Determines which normal vectors are facing inward and inverts them "
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+ "so that they are facing outward."));
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+
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+ConfigVariableBool assimp_optimize_meshes
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+("assimp-optimize-meshes", true,
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+ PRC_DESC("Removes the number of draw calls by unifying geometry with the same "
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+ "materials. Especially effective in conjunction with "
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+ "assimp-optimize-graph and assimp-remove-redundant-materials."));
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+
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+ConfigVariableBool assimp_optimize_graph
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+("assimp-optimize-graph", false,
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+ PRC_DESC("Optimizes the scene geometry by flattening the scene hierarchy. "
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+ "This is very efficient (combined with assimp-optimize-meshes), but "
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+ "it may result the hierarchy to become lost, so it is disabled by "
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+ "default."));
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+
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+ConfigVariableBool assimp_flip_winding_order
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+("assimp-flip-winding-order", false,
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+ PRC_DESC("Set this true to flip the winding order of all models loaded via "
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+ "the Assimp loader. Note that you may need to clear the model-cache "
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+ "after changing this."));
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+
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/**
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* Initializes the library. This must be called at least once before any of
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* the functions or classes in this library can be used. Normally it will be
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