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tests: Fix shadowViewMatrix components for light source unit test

rdb 1 일 전
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08454e3686
1개의 변경된 파일11개의 추가작업 그리고 10개의 파일을 삭제
  1. 11 10
      tests/display/test_glsl_shader.py

+ 11 - 10
tests/display/test_glsl_shader.py

@@ -633,16 +633,17 @@ def test_glsl_state_light_source(gsg):
     assert(p3d_LightSource[0].shadowViewMatrix[0][1] == 0);
     assert(p3d_LightSource[0].shadowViewMatrix[0][2] == 0);
     assert(p3d_LightSource[0].shadowViewMatrix[0][3] == 0);
-    assert(p3d_LightSource[0].shadowViewMatrix[1][0] == 0.5);
-    assert(p3d_LightSource[0].shadowViewMatrix[1][1] == 0.5);
-    assert(p3d_LightSource[0].shadowViewMatrix[1][2] > 1.0);
-    assert(p3d_LightSource[0].shadowViewMatrix[1][2] < 1.00002);
-    assert(p3d_LightSource[0].shadowViewMatrix[1][3] == 1);
-    assert(p3d_LightSource[0].shadowViewMatrix[2][0] == 0);
-    assert(p3d_LightSource[0].shadowViewMatrix[2][1] > 0.2886);
-    assert(p3d_LightSource[0].shadowViewMatrix[2][1] < 0.2887);
-    assert(p3d_LightSource[0].shadowViewMatrix[2][2] == 0);
-    assert(p3d_LightSource[0].shadowViewMatrix[2][3] == 0);
+    assert(p3d_LightSource[0].shadowViewMatrix[1][0] == 0);
+    assert(p3d_LightSource[0].shadowViewMatrix[1][1] > 0.2886);
+    assert(p3d_LightSource[0].shadowViewMatrix[1][1] < 0.2887);
+    assert(p3d_LightSource[0].shadowViewMatrix[1][2] == 0);
+    assert(p3d_LightSource[0].shadowViewMatrix[1][3] == 0);
+    assert(p3d_LightSource[0].shadowViewMatrix[2][0] < -0.4999);
+    assert(p3d_LightSource[0].shadowViewMatrix[2][0] > -0.5001);
+    assert(p3d_LightSource[0].shadowViewMatrix[2][1] < -0.4999);
+    assert(p3d_LightSource[0].shadowViewMatrix[2][1] > -0.5001);
+    assert(p3d_LightSource[0].shadowViewMatrix[2][2] < -0.9999);
+    assert(p3d_LightSource[0].shadowViewMatrix[2][3] < -0.9999);
     assert(p3d_LightSource[0].shadowViewMatrix[3][0] > -16.2736);
     assert(p3d_LightSource[0].shadowViewMatrix[3][0] < -16.2734);
     assert(p3d_LightSource[0].shadowViewMatrix[3][1] > -16.8510);