@@ -502,7 +502,7 @@ operator < (const ShaderInput &other) const {
if (_stored_vector[3] != other._stored_vector[3]) {
return _stored_vector[3] < other._stored_vector[3];
}
- return 0;
+ return false;
case M_numeric:
return _stored_ptr._ptr < other._stored_ptr._ptr;