Browse Source

reduced ray length

Dave Schuyler 21 years ago
parent
commit
26d5b08b8e

+ 1 - 1
direct/src/showbase/GravityWalker.py

@@ -175,7 +175,7 @@ class GravityWalker(DirectObject.DirectObject):
         # a higher or lower value depending on whether you want an avatar
         # a higher or lower value depending on whether you want an avatar
         # that is outside of the world to step up to the floor when they
         # that is outside of the world to step up to the floor when they
         # get under valid floor:
         # get under valid floor:
-        cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0)
+        cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
         cRayNode = CollisionNode('GW.cRayNode')
         cRayNode = CollisionNode('GW.cRayNode')
         cRayNode.addSolid(cRay)
         cRayNode.addSolid(cRay)
         self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode)
         self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode)

+ 1 - 1
direct/src/showbase/NonPhysicsWalker.py

@@ -74,7 +74,7 @@ class NonPhysicsWalker(DirectObject.DirectObject):
         # a higher or lower value depending on whether you want an avatar
         # a higher or lower value depending on whether you want an avatar
         # that is outside of the world to step up to the floor when they
         # that is outside of the world to step up to the floor when they
         # get under valid floor:
         # get under valid floor:
-        self.cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0)
+        self.cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
         cRayNode = CollisionNode('NPW.cRayNode')
         cRayNode = CollisionNode('NPW.cRayNode')
         cRayNode.addSolid(self.cRay)
         cRayNode.addSolid(self.cRay)
         self.cRayNodePath = avatarNodePath.attachNewNode(cRayNode)
         self.cRayNodePath = avatarNodePath.attachNewNode(cRayNode)

+ 1 - 1
direct/src/showbase/ShadowPlacer.py

@@ -52,7 +52,7 @@ class ShadowPlacer(DirectObject.DirectObject):
         floorOffset = 0.025
         floorOffset = 0.025
         # Set up the collison ray
         # Set up the collison ray
         # This is a ray cast down to detect floor polygons
         # This is a ray cast down to detect floor polygons
-        self.cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0)
+        self.cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
         cRayNode = CollisionNode('shadowPlacer')
         cRayNode = CollisionNode('shadowPlacer')
         cRayNode.addSolid(self.cRay)
         cRayNode.addSolid(self.cRay)
         self.cRayNodePath = NodePath(cRayNode)
         self.cRayNodePath = NodePath(cRayNode)