This hasn't been a thing for nearly 13 years.
@@ -30,7 +30,6 @@
#include "sliderTable.h"
class CharacterJointBundle;
-class ComputedVertices;
/**
* An animated character, with skeleton-morph animation and either soft-
@@ -60,7 +60,7 @@ CharacterJoint(Character *character,
// update_internals() to get our _net_transform set properly.
update_internals(root, parent, true, false, current_thread);
- // And then compute its inverse. This is needed for ComputedVertices,
+ // And then compute its inverse. This is needed for JointVertexTransform,
// during animation.
_initial_net_transform_inverse = invert(_net_transform);
}