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@@ -60,7 +60,7 @@ CharacterJoint(Character *character,
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// update_internals() to get our _net_transform set properly.
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update_internals(root, parent, true, false, current_thread);
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- // And then compute its inverse. This is needed for ComputedVertices,
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+ // And then compute its inverse. This is needed for JointVertexTransform,
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// during animation.
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_initial_net_transform_inverse = invert(_net_transform);
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}
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