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@@ -27,7 +27,8 @@
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physical.h physicalNode.I physicalNode.h \
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physicsCollisionHandler.I physicsCollisionHandler.h \
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physicsManager.I physicsManager.h \
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- physicsObject.I physicsObject.h
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+ physicsObject.I physicsObject.h \
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+ physicsObjectCollection.I physicsObjectCollection.h
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#define INCLUDED_SOURCES \
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actorNode.cxx angularEulerIntegrator.cxx angularForce.cxx \
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@@ -41,7 +42,8 @@
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linearRandomForce.cxx linearSinkForce.cxx \
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linearSourceForce.cxx linearUserDefinedForce.cxx \
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linearVectorForce.cxx physical.cxx physicalNode.cxx \
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- physicsCollisionHandler.cxx physicsManager.cxx physicsObject.cxx
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+ physicsCollisionHandler.cxx physicsManager.cxx physicsObject.cxx \
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+ physicsObjectCollection.cxx
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#define INSTALL_HEADERS \
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actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \
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@@ -60,7 +62,8 @@
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physicalNode.I physicalNode.h \
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physicsCollisionHandler.I physicsCollisionHandler.h \
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physicsManager.I physicsManager.h \
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- physicsObject.I physicsObject.h
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+ physicsObject.I physicsObject.h \
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+ physicsObjectCollection.h
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#define IGATESCAN all
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