Browse Source

trying a removal

Zachary Pavlov 18 years ago
parent
commit
2cfd41f826
1 changed files with 0 additions and 83 deletions
  1. 0 83
      panda/src/collide/collisionFloorMesh.i

+ 0 - 83
panda/src/collide/collisionFloorMesh.i

@@ -1,83 +0,0 @@
-//: collisionPlane.I
-// Created by:  drose (25Apr00)
-//
-////////////////////////////////////////////////////////////////////
-//
-// PANDA 3D SOFTWARE
-// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
-//
-// All use of this software is subject to the terms of the Panda 3d
-// Software license.  You should have received a copy of this license
-// along with this source code; you will also find a current copy of
-// the license at http://etc.cmu.edu/panda3d/docs/license/ .
-//
-// To contact the maintainers of this program write to
-// [email protected] .
-//
-////////////////////////////////////////////////////////////////////
-
-
-////////////////////////////////////////////////////////////////////
-//     Function: CollisionPlane::Default Constructor
-//       Access: Protected
-//  Description: This is only for the convenience of CollisionPolygon.
-//               Normally, you should not attempt to create an
-//               uninitialized CollisionPlane.
-////////////////////////////////////////////////////////////////////
-INLINE CollisionFloorMesh::
-CollisionFloorMesh() {
-}
-
-////////////////////////////////////////////////////////////////////
-//     Function: CollisionFloorMesh::Copy Constructor
-//       Access: Public
-//  Description:
-////////////////////////////////////////////////////////////////////
-INLINE CollisionFloorMesh::
-CollisionFloorMesh(const CollisionFloorMesh &copy) :
-  CollisionSolid(copy)
-{
-}
-
-////////////////////////////////////////////////////////////////////
-//     Function: CollisionFloorMesh::flush_level
-//       Access: Public, Static
-//  Description: Flushes the PStatCollectors used during traversal.
-////////////////////////////////////////////////////////////////////
-INLINE void CollisionFloorMesh::
-flush_level() {
-  _volume_pcollector.flush_level();
-  _test_pcollector.flush_level();
-}
-
-////////////////////////////////////////////////////////////////////
-//     Function: CollisionFloorMesh::add_vertex
-//       Access: Published
-//  Description: store away a vertex to index against
-////////////////////////////////////////////////////////////////////
-INLINE void CollisionFloorMesh::
-add_vertex(const LPoint3f &vert) {
-  _vertices.push_back(vert);
-}
-
-INLINE const unsigned int  CollisionFloorMesh::
-get_num_vertices() const {
-  return _vertices.size();
-}
-
-INLINE const unsigned int  CollisionFloorMesh::
-get_num_triangles() const {
-  return _triangles.size();
-}
-
-INLINE const LPoint3d CollisionFloorMesh::
-get_triangle(unsigned int index) const {
-  CollisionFloorMesh::TriangleIndices tri = _triangles[index];
-  return LPoint3d(tri.p1, tri.p2, tri.p3);
-}
-
-
-INLINE const LPoint3f CollisionFloorMesh::
-get_vertex(unsigned int index) const {
-  return _vertices[index];
-}