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trying a readd

Zachary Pavlov 18 years ago
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408e2b64e2
1 changed files with 83 additions and 0 deletions
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      panda/src/collide/collisionFloorMesh.I

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panda/src/collide/collisionFloorMesh.I

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+//: collisionPlane.I
+// Created by:  drose (25Apr00)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
+//
+// All use of this software is subject to the terms of the Panda 3d
+// Software license.  You should have received a copy of this license
+// along with this source code; you will also find a current copy of
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
+//
+// To contact the maintainers of this program write to
+// [email protected] .
+//
+////////////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionPlane::Default Constructor
+//       Access: Protected
+//  Description: This is only for the convenience of CollisionPolygon.
+//               Normally, you should not attempt to create an
+//               uninitialized CollisionPlane.
+////////////////////////////////////////////////////////////////////
+INLINE CollisionFloorMesh::
+CollisionFloorMesh() {
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionFloorMesh::Copy Constructor
+//       Access: Public
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE CollisionFloorMesh::
+CollisionFloorMesh(const CollisionFloorMesh &copy) :
+  CollisionSolid(copy)
+{
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionFloorMesh::flush_level
+//       Access: Public, Static
+//  Description: Flushes the PStatCollectors used during traversal.
+////////////////////////////////////////////////////////////////////
+INLINE void CollisionFloorMesh::
+flush_level() {
+  _volume_pcollector.flush_level();
+  _test_pcollector.flush_level();
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionFloorMesh::add_vertex
+//       Access: Published
+//  Description: store away a vertex to index against
+////////////////////////////////////////////////////////////////////
+INLINE void CollisionFloorMesh::
+add_vertex(const LPoint3f &vert) {
+  _vertices.push_back(vert);
+}
+
+INLINE const unsigned int  CollisionFloorMesh::
+get_num_vertices() const {
+  return _vertices.size();
+}
+
+INLINE const unsigned int  CollisionFloorMesh::
+get_num_triangles() const {
+  return _triangles.size();
+}
+
+INLINE const LPoint3d CollisionFloorMesh::
+get_triangle(unsigned int index) const {
+  CollisionFloorMesh::TriangleIndices tri = _triangles[index];
+  return LPoint3d(tri.p1, tri.p2, tri.p3);
+}
+
+
+INLINE const LPoint3f CollisionFloorMesh::
+get_vertex(unsigned int index) const {
+  return _vertices[index];
+}