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more asChar() fixes

David Rose 21 ani în urmă
părinte
comite
8721524b7d

+ 3 - 3
pandatool/src/maya/mayaShaders.cxx

@@ -64,7 +64,7 @@ find_shader_for_node(MObject node) {
   if (!status) {
     // The node is not renderable.  What are you thinking?
     maya_cat.error()
-      << node_fn.name() << " : not a renderable object.\n";
+      << node_fn.name().asChar() << " : not a renderable object.\n";
     return (MayaShader *)NULL;
   }
 
@@ -78,7 +78,7 @@ find_shader_for_node(MObject node) {
   if (!status) {
     // No shading group defined for this object.
     maya_cat.error()
-      << node_fn.name() << " : no shading group defined.\n";
+      << node_fn.name().asChar() << " : no shading group defined.\n";
     return (MayaShader *)NULL;
   }
 
@@ -96,7 +96,7 @@ find_shader_for_node(MObject node) {
 
   // Well, we didn't find a ShadingEngine after all.  Huh.
   maya_cat.debug()
-    << node_fn.name() << " : no shading engine found.\n";
+    << node_fn.name().asChar() << " : no shading engine found.\n";
   return (MayaShader *)NULL;
 }
 

+ 5 - 2
pandatool/src/mayaegg/mayaToEggConverter.cxx

@@ -988,9 +988,12 @@ get_joint_transform(const MDagPath &dag_path, EggGroup *egg_group) {
   MTransformationMatrix matrix(transform.transformationMatrix());
 
   if (mayaegg_cat.is_spam()) {
+    MVector t = matrix.translation(MSpace::kWorld);
     mayaegg_cat.spam()
-      << "  translation: " << matrix.translation(MSpace::kWorld)
-      << "\n";
+      << "  translation: ["
+      << t[0] << ", "
+      << t[1] << ", "
+      << t[2] << "]\n";
     double d[3];
     MTransformationMatrix::RotationOrder rOrder;