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Fix build error

rdb il y a 8 ans
Parent
commit
8a35f360bd

+ 2 - 2
panda/src/pgraphnodes/shaderGenerator.cxx

@@ -534,7 +534,7 @@ analyze_renderstate(ShaderKey &key, const RenderState *rs) {
  * of the shader generator.  This should be rare because in most cases, the
  * shader generator will automatically regenerate shaders as necessary.
  */
-INLINE void ShaderGenerator::
+void ShaderGenerator::
 rehash_generated_shaders() {
   LightReMutexHolder holder(*RenderState::_states_lock);
 
@@ -575,7 +575,7 @@ rehash_generated_shaders() {
  * Removes all previously generated shaders, requiring all shaders to be
  * regenerated.  Does not clear cache of compiled shaders.
  */
-INLINE void ShaderGenerator::
+void ShaderGenerator::
 clear_generated_shaders() {
   LightReMutexHolder holder(*RenderState::_states_lock);
 

+ 2 - 2
panda/src/pgraphnodes/shaderGenerator.h

@@ -70,8 +70,8 @@ PUBLISHED:
   virtual CPT(ShaderAttrib) synthesize_shader(const RenderState *rs,
                                               const GeomVertexAnimationSpec &anim);
 
-  INLINE void rehash_generated_shaders();
-  INLINE void clear_generated_shaders();
+  void rehash_generated_shaders();
+  void clear_generated_shaders();
 
 protected:
   // Shader register allocation: