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@@ -1192,7 +1192,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
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if (param_type == GL_FLOAT_VEC3) {
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bind._piece = Shader::SMP_vec3;
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} else if (param_type == GL_FLOAT_VEC4) {
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- bind._piece = Shader::SMP_vec3;
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+ bind._piece = Shader::SMP_vec4;
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} else {
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GLCAT.error()
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<< "p3d_Color should be vec3 or vec4\n";
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