@@ -567,7 +567,7 @@ CLP(ShaderContext)(Shader *s, GSG *gsg) : ShaderContext(s) {
// Get the attrib location.
GLint p = gsg->_glGetAttribLocation(_glsl_program, param_name_cstr);
- GLCAT.error() <<
+ GLCAT.debug() <<
"Active attribute " << param_name << " is bound to location " << p << "\n";
if (p == -1) {