@@ -203,8 +203,6 @@ set_scene(SceneSetup *scene_setup, GraphicsStateGuardianBase *gsgbase) {
_current_query = NULL;
_next_query = NULL;
- make_sphere(); // Temporary, so we can experiment with num vertices
-
// Begin by rendering all the occluders into our internal scene.
PStatTimer timer2(_draw_occlusion_pcollector);
_internal_trav->traverse(_scene->get_scene_root());