|
@@ -1158,7 +1158,7 @@ extrude_impl(const LPoint3f &point2d, LPoint3f &near_point, LPoint3f &far_point)
|
|
|
LVecBase4f full(point2d[0], point2d[1], -1.0f, 1.0f);
|
|
LVecBase4f full(point2d[0], point2d[1], -1.0f, 1.0f);
|
|
|
full = projection_mat_inv.xform(full);
|
|
full = projection_mat_inv.xform(full);
|
|
|
|
|
|
|
|
- float recip_full3 = 1.0f / max(full[3], 0.001f);
|
|
|
|
|
|
|
+ float recip_full3 = 1.0f / max(full[3], 0.00001f);
|
|
|
near_point.set(full[0] * recip_full3,
|
|
near_point.set(full[0] * recip_full3,
|
|
|
full[1] * recip_full3,
|
|
full[1] * recip_full3,
|
|
|
full[2] * recip_full3);
|
|
full[2] * recip_full3);
|
|
@@ -1172,7 +1172,7 @@ extrude_impl(const LPoint3f &point2d, LPoint3f &near_point, LPoint3f &far_point)
|
|
|
// past infinity and comes back in behind the lens, which is just
|
|
// past infinity and comes back in behind the lens, which is just
|
|
|
// crazy. Truncating it to zero keeps the far plane from moving
|
|
// crazy. Truncating it to zero keeps the far plane from moving
|
|
|
// too far out.
|
|
// too far out.
|
|
|
- float recip_full3 = 1.0f / max(full[3], 0.001f);
|
|
|
|
|
|
|
+ float recip_full3 = 1.0f / max(full[3], 0.00001f);
|
|
|
far_point.set(full[0] * recip_full3,
|
|
far_point.set(full[0] * recip_full3,
|
|
|
full[1] * recip_full3,
|
|
full[1] * recip_full3,
|
|
|
full[2] * recip_full3);
|
|
full[2] * recip_full3);
|