David Rose
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211cf35eb5
add more asserts
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22 years ago |
David Rose
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75762f560a
-TT x,y,z doesn't work properly with vertex pools under a transform node
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22 years ago |
Darren Ranalli
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447afa95d8
put hash check back in until we have MD5 in place
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22 years ago |
Mark Mine
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6f5da208c1
Temporarily commented out hash test
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22 years ago |
Asad M. Zaman
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fea7746011
This version gets rid of the pseuodo joints and works much better with the existing tools.
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22 years ago |
Darren Ranalli
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766fb18472
factory cleans up when toons leave
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22 years ago |
Darren Ranalli
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9488551370
better comments
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22 years ago |
Dave Schuyler
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8e6959befb
added force
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22 years ago |
Dave Schuyler
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83e2b70751
fixed ignore()
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22 years ago |
Darren Ranalli
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7adb655231
more efficient model load
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22 years ago |
Asad M. Zaman
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77baf36836
I thought this version eliminated a lot of the bugs from old soft2egg, but since our other processors of the models are designed to cope with those bugs, I will change it. But this a working version to look at later if we all have time
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22 years ago |
David Rose
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5d501f2f5f
add eachCallback
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22 years ago |
David Rose
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4128df5a1e
barrier data must be set as a persistent blob instead of as a per-avatar context number
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22 years ago |
Dave Schuyler
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762035ce75
fix for page up; formatting
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22 years ago |
Dave Schuyler
|
ce403f4066
*** empty log message ***
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22 years ago |
David Rose
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1cbe39e68e
add set_fake_texture_image
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22 years ago |
Dave Schuyler
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1dc36ab4d0
comments
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22 years ago |
Dave Schuyler
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ce09e75156
*** empty log message ***
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22 years ago |
Darren Ranalli
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ce927a1cc9
added entityGroup
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22 years ago |
David Rose
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2e3f848e85
pass most keyword arguments through to function
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22 years ago |
David Rose
|
b47f037907
don't lose geometry parented to a joint when the joint is removed.
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22 years ago |
Dave Schuyler
|
0f53dce60d
adding setCollisionsActive
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22 years ago |
Dave Schuyler
|
f29545a167
removed shown ray; jumping straight up;
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22 years ago |
Asad M. Zaman
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23aa2a9ead
first pass working version of softimage tool port
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22 years ago |
Dave Schuyler
|
dc414624e1
snapping avatar to ground when controls are turned off -- might not be the best thing to do though
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22 years ago |
Mark Mine
|
be785003d5
Removed debug print
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22 years ago |
Joe Shochet
|
2351e0e04b
*** empty log message ***
|
22 years ago |
David Rose
|
9f577fdc28
add show_collisions
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22 years ago |
Darren Ranalli
|
ca04158482
entrancePoint entity places toons sensibly
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22 years ago |
Darren Ranalli
|
20350925e3
added PropSpinner
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22 years ago |