Josh Wilson
|
1642d4163d
updating report()'s to not require 'want-' or '-report' in the dConfigParam parameter
|
17 年之前 |
Zachary Pavlov
|
556c407d20
safety bandaid to shutdown processing if the visAvatar disappears
|
17 年之前 |
Zachary Pavlov
|
b83412c44e
double dispatch for zone changing
|
17 年之前 |
Zachary Pavlov
|
b94a018fcf
I think I've solved the curious case of the missing ship
|
17 年之前 |
David Rose
|
ddf501b588
loadModelOnce -> loadModel
|
17 年之前 |
Josh Wilson
|
a480d86b62
asserting notify statements to clean up the game logs
|
17 年之前 |
Josh Wilson
|
baf7c07ae6
cleanup
|
18 年之前 |
Josh Wilson
|
e4b69c22eb
"Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area."
|
18 年之前 |
Josh Wilson
|
9029fd64fc
"Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)"
|
19 年之前 |
Samir Naik
|
c390bb15ba
added cellWidth as a required field of CartesianGrids
|
19 年之前 |
Justin Butler
|
13c2658325
fix for having no visAvatar when processing visibility
|
19 年之前 |
Josh Wilson
|
84925eed14
added turnOn() and turnOff() to smooth the world switch process
|
19 年之前 |
Zachary Pavlov
|
d5c8b6f490
bandaid hack for distributedcartesiangrid
|
19 年之前 |
Asad M. Zaman
|
cecfabbcd9
found a better mechanism to immobilize the avatar
|
19 年之前 |
Asad M. Zaman
|
cf7a21d264
immobilize the avatar
|
19 年之前 |
Asad M. Zaman
|
f92f815c60
created a variable for the grid visualization line drawing height
|
20 年之前 |
Asad M. Zaman
|
59f8fe895a
created a variable for the grid visualization line drawing height
|
20 年之前 |
Darren Ranalli
|
ac368c6044
added stop-vis event
|
20 年之前 |
Darren Ranalli
|
b3d7d3d6dd
added assert to track down update visibility getting started during logout
|
20 年之前 |
Samir Naik
|
3aa590e20e
fix for logout while on ship
|
20 年之前 |
Darren Ranalli
|
6adaaec3b0
no leaked tasks on exit
|
20 年之前 |
Dave Schuyler
|
1cb18155d0
formatting
|
20 年之前 |
Dave Schuyler
|
7d76de1440
changed imports
|
20 年之前 |
Dave Schuyler
|
fc7fc09140
formatting
|
20 年之前 |
Dave Schuyler
|
86f4c2e68e
remove extra paren from assert
|
20 年之前 |
Samir Naik
|
cdcb57aa73
*** empty log message ***
|
20 年之前 |
Samir Naik
|
827d79bc1d
*** empty log message ***
|
20 年之前 |
Justin Butler
|
f48e9e530b
Fix for teleporting out of a world and clearing visAvatar from all world grids.
|
20 年之前 |
Darren Ranalli
|
5be710f8b5
merged from pirates_1_first_merged_to_trunk
|
20 年之前 |
Dave Schuyler
|
8997069d51
changed getLocation to parentId and zoneId
|
20 年之前 |