Josh Yelon
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989af98143
Getting ready for 1.3.0
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19 years ago |
Josh Yelon
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a996ac16ff
Minor fixes to makepanda
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19 years ago |
Josh Yelon
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e8f749cf1e
Buffer/Window creation overhaul
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20 years ago |
Josh Yelon
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1b5c32f639
Assorted fixes
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20 years ago |
Josh Yelon
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a6b9cd3e95
ppython fixes
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20 years ago |
Josh Yelon
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9858d03d67
Rearranged python path
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20 years ago |
Josh Yelon
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eae5aced21
Restored scene editor
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20 years ago |
Josh Yelon
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1de4ec85b8
USE_STL_ALLOCATOR
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20 years ago |
Josh Yelon
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e5de71366a
Scene editor disabled
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20 years ago |
Josh Yelon
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9bc87afb04
*** empty log message ***
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20 years ago |
Josh Yelon
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cfdd323a13
FBO changes
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20 years ago |
Josh Yelon
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a8ffec28b6
Changes moving FrameBufferProperties into GraphicsOutput
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20 years ago |
Josh Yelon
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08239df6ab
Fixed a few dx related things.
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20 years ago |
Josh Yelon
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9231782620
Added new utility programs
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20 years ago |
Josh Yelon
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ba74d9a772
Eliminated Cg references in gobj/shaderContext
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20 years ago |
Josh Yelon
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129cef9f62
Major overhaul to shader subsystem
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20 years ago |
Josh Yelon
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44aa0c09c6
Made DX support a command-line option
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20 years ago |
Josh Yelon
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15ca886f50
Added some zlib references (to handle the new pz support)
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20 years ago |
Dave Schuyler
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538885d1d7
tabs to spaces
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20 years ago |
Josh Yelon
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2025e30cc9
Why is this trying to compile max and maya on linux?
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20 years ago |
Josh Yelon
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c92b9d8241
Fixed --no-bison and --no-flex, added maya 7
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20 years ago |
Dave Schuyler
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8900f25533
PandaObject to DirectObject
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20 years ago |
Josh Yelon
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109bad2b78
Removed epydoc from build
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20 years ago |
Josh Yelon
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01251288dc
A few bugfixes
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20 years ago |
Josh Yelon
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4e44f34172
Removed support for maya5 (temporarily)
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20 years ago |
Josh Yelon
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c2434da83a
Disabled OpenCV under Linux
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20 years ago |
Josh Yelon
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d638312b66
Fixed a one-liner bug
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20 years ago |
Josh Yelon
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28070dd33e
A few fixes to support set_shader_input on attribs
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20 years ago |
Josh Yelon
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4bb6fd3f1b
Changes to support offscreen-buffers that match the main window
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20 years ago |
Josh Yelon
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777cad2e50
Added code so that one can recommend a profile from inside a shader
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20 years ago |