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- // Filename: baseForce.h
- // Created by: charles (08Aug00)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://www.panda3d.org/license.txt .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- #ifndef BASEFORCE_H
- #define BASEFORCE_H
- #include <pandabase.h>
- #include <typedReferenceCount.h>
- #include <luse.h>
- #include "physicsObject.h"
- class ForceNode;
- ////////////////////////////////////////////////////////////////////
- // Class : BaseForce
- // Description : pure virtual base class for all forces that could
- // POSSIBLY exist.
- ////////////////////////////////////////////////////////////////////
- class EXPCL_PANDAPHYSICS BaseForce : public TypedReferenceCount {
- private:
- ForceNode *_force_node;
- bool _active;
- virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
- protected:
- BaseForce(bool active = true);
- BaseForce(const BaseForce ©);
- PUBLISHED:
- virtual ~BaseForce(void);
- INLINE bool get_active(void) const;
- INLINE void set_active(bool active);
- virtual bool is_linear(void) const = 0;
- INLINE ForceNode *get_force_node(void) const;
- virtual LVector3f get_vector(const PhysicsObject *po) = 0;
- public:
- static TypeHandle get_class_type(void) {
- return _type_handle;
- }
- static void init_type(void) {
- TypedReferenceCount::init_type();
- register_type(_type_handle, "BaseForce",
- TypedReferenceCount::get_class_type());
- }
- virtual TypeHandle get_type(void) const {
- return get_class_type();
- }
- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
- private:
- static TypeHandle _type_handle;
- friend class ForceNode;
- };
- #include "baseForce.I"
- #endif // BASEFORCE_H
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