| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- // Filename: renderEffect.I
- // Created by: drose (14Mar02)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: RenderEffect::compare_to
- // Access: Published
- // Description: Provides an arbitrary ordering among all unique
- // RenderEffects, so we can store the essentially
- // different ones in a big set and throw away the rest.
- //
- // This method is not needed outside of the RenderEffect
- // class because all equivalent RenderEffect objects are
- // guaranteed to share the same pointer; thus, a pointer
- // comparison is always sufficient.
- ////////////////////////////////////////////////////////////////////
- INLINE int RenderEffect::
- compare_to(const RenderEffect &other) const {
- // First, we compare the types; if they are of different types then
- // they sort differently.
- TypeHandle type = get_type();
- TypeHandle other_type = other.get_type();
- if (type != other_type) {
- return type.get_index() - other_type.get_index();
- }
- // We only call compare_to_impl() if they have the same type.
- return compare_to_impl(&other);
- }
|