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Sources.pp
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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animBundle.I
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292b0d1d95
(void) -> ()
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před 20 roky |
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animBundle.cxx
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f7265d310a
implement copy_bundle()
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před 19 roky |
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animBundle.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animBundleNode.I
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2a017f1288
allow iterating through anims in AnimControlCollection
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před 21 roky |
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animBundleNode.cxx
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2a017f1288
allow iterating through anims in AnimControlCollection
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před 21 roky |
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animBundleNode.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animChannel.I
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f7265d310a
implement copy_bundle()
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před 19 roky |
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animChannel.cxx
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843c0331ae
update license, change remaining local #includes to use quotation marks
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před 22 roky |
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animChannel.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animChannelBase.I
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f7265d310a
implement copy_bundle()
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před 19 roky |
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animChannelBase.cxx
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f7265d310a
implement copy_bundle()
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před 19 roky |
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animChannelBase.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animChannelFixed.I
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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animChannelFixed.h
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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animChannelMatrixDynamic.I
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737096d8fd
fix laggy dynamic joints when blends are in effect
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před 19 roky |
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animChannelMatrixDynamic.cxx
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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animChannelMatrixDynamic.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animChannelMatrixFixed.I
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aa837381d3
half-body animations
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před 20 roky |
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animChannelMatrixFixed.cxx
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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animChannelMatrixFixed.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animChannelMatrixXfmTable.I
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d87cae471d
more better pstats mem tracking
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před 18 roky |
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animChannelMatrixXfmTable.cxx
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d87cae471d
more better pstats mem tracking
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před 18 roky |
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animChannelMatrixXfmTable.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animChannelScalarDynamic.I
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843c0331ae
update license, change remaining local #includes to use quotation marks
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před 22 roky |
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animChannelScalarDynamic.cxx
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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animChannelScalarDynamic.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animChannelScalarTable.I
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bc0d509090
bam 5.0, new Geom implementation is now official
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před 20 roky |
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animChannelScalarTable.cxx
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d87cae471d
more better pstats mem tracking
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před 18 roky |
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animChannelScalarTable.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animControl.I
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ca8455d5ef
don't auto-stop disjoint animations
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před 20 roky |
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animControl.cxx
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00577b18dc
optimization for intra-frame interpolation
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před 19 roky |
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animControl.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animControlCollection.I
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5bf4f3557d
anim controls in pview
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před 20 roky |
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animControlCollection.cxx
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5bf4f3557d
anim controls in pview
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před 20 roky |
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animControlCollection.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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animGroup.I
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843c0331ae
update license, change remaining local #includes to use quotation marks
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před 22 roky |
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animGroup.cxx
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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animGroup.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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auto_bind.cxx
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ccec9eb3df
allow Actor flattening
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před 19 roky |
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auto_bind.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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chan_composite.cxx
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9729541f63
Added macrocomposites
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před 20 roky |
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chan_composite1.cxx
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aa837381d3
half-body animations
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před 20 roky |
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chan_composite2.cxx
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aa837381d3
half-body animations
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před 20 roky |
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config_chan.cxx
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731ab7b576
enable intra-frame animation interpolation
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před 19 roky |
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config_chan.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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movingPart.I
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292b0d1d95
(void) -> ()
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před 20 roky |
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movingPart.h
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292b0d1d95
(void) -> ()
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před 20 roky |
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movingPartBase.I
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2b13b92419
minor bugs
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před 18 roky |
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movingPartBase.cxx
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2b13b92419
minor bugs
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před 18 roky |
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movingPartBase.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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movingPartMatrix.I
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292b0d1d95
(void) -> ()
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před 20 roky |
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movingPartMatrix.cxx
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2088ca584a
oops, return values
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před 18 roky |
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movingPartMatrix.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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movingPartScalar.I
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292b0d1d95
(void) -> ()
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před 20 roky |
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movingPartScalar.cxx
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2088ca584a
oops, return values
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před 18 roky |
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movingPartScalar.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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partBundle.I
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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partBundle.cxx
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partBundle.h
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partBundleHandle.I
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partBundleHandle.cxx
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partBundleHandle.h
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partBundleNode.I
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partBundleNode.cxx
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partBundleNode.h
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7c9997118c
support common transforming of shared PartBundles
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před 18 roky |
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partGroup.I
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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partGroup.cxx
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81ae62f553
rework controlJoint() and freezeJoint() to reduce memory footprint
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před 18 roky |
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partGroup.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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partSubset.I
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aa837381d3
half-body animations
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před 20 roky |
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partSubset.cxx
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ca8455d5ef
don't auto-stop disjoint animations
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před 20 roky |
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partSubset.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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vector_PartGroupStar.cxx
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |
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vector_PartGroupStar.h
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220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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před 18 roky |