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- // Filename: animControl.I
- // Created by: drose (19Feb99)
- //
- ////////////////////////////////////////////////////////////////////
- //
- // PANDA 3D SOFTWARE
- // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
- //
- // All use of this software is subject to the terms of the Panda 3d
- // Software license. You should have received a copy of this license
- // along with this source code; you will also find a current copy of
- // the license at http://etc.cmu.edu/panda3d/docs/license/ .
- //
- // To contact the maintainers of this program write to
- // [email protected] .
- //
- ////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////
- // Function: AnimControl::get_anim
- // Access: Published
- // Description: Returns the AnimBundle bound in with this
- // AnimControl.
- ////////////////////////////////////////////////////////////////////
- INLINE AnimBundle *AnimControl::
- get_anim() const {
- return _anim;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: AnimControl::get_channel_index
- // Access: Published
- // Description: Returns the particular channel index associated with
- // this AnimControl. This channel index is the slot on
- // which each AnimGroup is bound to its associated
- // PartGroup, for each joint in the animation.
- //
- // It will be true that
- // get_part()->find_child("n")->get_bound(get_channel_index())
- // == get_anim()->find_child("n"), for each joint "n".
- ////////////////////////////////////////////////////////////////////
- INLINE int AnimControl::
- get_channel_index() const {
- return _channel_index;
- }
- ////////////////////////////////////////////////////////////////////
- // Function: AnimControl::get_bound_joints
- // Access: Published
- // Description: Returns the subset of joints controlled by this
- // AnimControl. Most of the time, this will be
- // BitArray::all_on(), for a normal full-body animation.
- // For a subset animation, however, this will be just a
- // subset of those bits, corresponding to the set of
- // joints and sliders actually bound (as enumerated by
- // bind_hierarchy() in depth-first LIFO order).
- ////////////////////////////////////////////////////////////////////
- INLINE const BitArray &AnimControl::
- get_bound_joints() const {
- return _bound_joints;
- }
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