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@@ -17,6 +17,7 @@ CoreServices::setInstance(inst);
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{"CollisionScene_stopTrackingCollision", Physics3D_CollisionScene_stopTrackingCollision},
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{"CollisionScene_stopTrackingCollision", Physics3D_CollisionScene_stopTrackingCollision},
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{"CollisionScene_addCollisionChild", Physics3D_CollisionScene_addCollisionChild},
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{"CollisionScene_addCollisionChild", Physics3D_CollisionScene_addCollisionChild},
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{"CollisionScene_trackCollision", Physics3D_CollisionScene_trackCollision},
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{"CollisionScene_trackCollision", Physics3D_CollisionScene_trackCollision},
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+ {"CollisionScene_removeCollision", Physics3D_CollisionScene_removeCollision},
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{"CollisionScene_adjustForCollision", Physics3D_CollisionScene_adjustForCollision},
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{"CollisionScene_adjustForCollision", Physics3D_CollisionScene_adjustForCollision},
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{"delete_CollisionScene", Physics3D_delete_CollisionScene},
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{"delete_CollisionScene", Physics3D_delete_CollisionScene},
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{"CollisionSceneEntity_get_lastPosition", Physics3D_CollisionSceneEntity_get_lastPosition},
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{"CollisionSceneEntity_get_lastPosition", Physics3D_CollisionSceneEntity_get_lastPosition},
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@@ -31,6 +32,8 @@ CoreServices::setInstance(inst);
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{"delete_CollisionSceneEntity", Physics3D_delete_CollisionSceneEntity},
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{"delete_CollisionSceneEntity", Physics3D_delete_CollisionSceneEntity},
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{"PhysicsScene", Physics3D_PhysicsScene},
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{"PhysicsScene", Physics3D_PhysicsScene},
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{"PhysicsScene_Update", Physics3D_PhysicsScene_Update},
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{"PhysicsScene_Update", Physics3D_PhysicsScene_Update},
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+ {"PhysicsScene_removePhysicsChild", Physics3D_PhysicsScene_removePhysicsChild},
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+ {"PhysicsScene_getPhysicsEntityBySceneEntity", Physics3D_PhysicsScene_getPhysicsEntityBySceneEntity},
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{"PhysicsScene_addPhysicsChild", Physics3D_PhysicsScene_addPhysicsChild},
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{"PhysicsScene_addPhysicsChild", Physics3D_PhysicsScene_addPhysicsChild},
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{"PhysicsScene_trackPhysicsChild", Physics3D_PhysicsScene_trackPhysicsChild},
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{"PhysicsScene_trackPhysicsChild", Physics3D_PhysicsScene_trackPhysicsChild},
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{"PhysicsScene_addCharacterChild", Physics3D_PhysicsScene_addCharacterChild},
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{"PhysicsScene_addCharacterChild", Physics3D_PhysicsScene_addCharacterChild},
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