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Rebased 3D Audio on screenrewrite

Joachim Meyer před 12 roky
rodič
revize
45c177b68e

+ 1 - 1
Examples/C++/Contents/3DAudio/HelloPolycodeApp.cpp

@@ -18,7 +18,7 @@ HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
 	sourceEntity->addChild(soundShape);	
 	sourceEntity->addChild(soundShape);	
 	scene->addEntity(sourceEntity);
 	scene->addEntity(sourceEntity);
 	
 	
-	SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 1000);
+	SceneLight *light = new SceneLight(SceneLight::POINT_LIGHT, scene, 1000);
 	scene->addLight(light);
 	scene->addLight(light);
 
 
 	SceneSoundListener *soundListener = new SceneSoundListener();
 	SceneSoundListener *soundListener = new SceneSoundListener();