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@@ -567,7 +567,6 @@ int luaopen_Polycode(lua_State *L) {
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{"GPUDrawOptions_get_depthTest", Polycode_GPUDrawOptions_get_depthTest},
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{"GPUDrawOptions_get_depthWrite", Polycode_GPUDrawOptions_get_depthWrite},
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{"GPUDrawOptions_get_linePointSize", Polycode_GPUDrawOptions_get_linePointSize},
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- {"GPUDrawOptions_get_alphaTest", Polycode_GPUDrawOptions_get_alphaTest},
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{"GPUDrawOptions_get_backfaceCull", Polycode_GPUDrawOptions_get_backfaceCull},
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{"GPUDrawOptions_get_depthOnly", Polycode_GPUDrawOptions_get_depthOnly},
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{"GPUDrawOptions_get_forceMaterial", Polycode_GPUDrawOptions_get_forceMaterial},
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@@ -578,7 +577,6 @@ int luaopen_Polycode(lua_State *L) {
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{"GPUDrawOptions_set_depthTest", Polycode_GPUDrawOptions_set_depthTest},
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{"GPUDrawOptions_set_depthWrite", Polycode_GPUDrawOptions_set_depthWrite},
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{"GPUDrawOptions_set_linePointSize", Polycode_GPUDrawOptions_set_linePointSize},
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- {"GPUDrawOptions_set_alphaTest", Polycode_GPUDrawOptions_set_alphaTest},
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{"GPUDrawOptions_set_backfaceCull", Polycode_GPUDrawOptions_set_backfaceCull},
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{"GPUDrawOptions_set_depthOnly", Polycode_GPUDrawOptions_set_depthOnly},
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{"GPUDrawOptions_set_forceMaterial", Polycode_GPUDrawOptions_set_forceMaterial},
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@@ -715,6 +713,7 @@ int luaopen_Polycode(lua_State *L) {
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{"Material_set_screenMaterial", Polycode_Material_set_screenMaterial},
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{"Material", Polycode_Material},
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{"Material_addShaderPass", Polycode_Material_addShaderPass},
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+ {"Material_addShaderPassForShader", Polycode_Material_addShaderPassForShader},
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{"Material_addShaderPassAtIndex", Polycode_Material_addShaderPassAtIndex},
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{"Material_getNumShaderPasses", Polycode_Material_getNumShaderPasses},
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{"Material_removeShaderPass", Polycode_Material_removeShaderPass},
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@@ -1219,14 +1218,12 @@ int luaopen_Polycode(lua_State *L) {
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{"SceneMesh_get_lineSmooth", Polycode_SceneMesh_get_lineSmooth},
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{"SceneMesh_get_pointSmooth", Polycode_SceneMesh_get_pointSmooth},
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{"SceneMesh_get_useGeometryHitDetection", Polycode_SceneMesh_get_useGeometryHitDetection},
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- {"SceneMesh_get_alphaTest", Polycode_SceneMesh_get_alphaTest},
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{"SceneMesh_get_backfaceCulled", Polycode_SceneMesh_get_backfaceCulled},
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{"SceneMesh_get_sendBoneMatricesToMaterial", Polycode_SceneMesh_get_sendBoneMatricesToMaterial},
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{"SceneMesh_set_lineWidth", Polycode_SceneMesh_set_lineWidth},
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{"SceneMesh_set_lineSmooth", Polycode_SceneMesh_set_lineSmooth},
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{"SceneMesh_set_pointSmooth", Polycode_SceneMesh_set_pointSmooth},
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{"SceneMesh_set_useGeometryHitDetection", Polycode_SceneMesh_set_useGeometryHitDetection},
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- {"SceneMesh_set_alphaTest", Polycode_SceneMesh_set_alphaTest},
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{"SceneMesh_set_backfaceCulled", Polycode_SceneMesh_set_backfaceCulled},
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{"SceneMesh_set_sendBoneMatricesToMaterial", Polycode_SceneMesh_set_sendBoneMatricesToMaterial},
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{"SceneMesh", Polycode_SceneMesh},
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