Просмотр исходного кода

Rebased 3DPhysics_CollisionOnly on Screenrewrite

Joachim Meyer 12 лет назад
Родитель
Сommit
b3568cc2e2

+ 2 - 2
Examples/C++/Contents/3DPhysics_CollisionOnly/HelloPolycodeApp.cpp

@@ -16,13 +16,13 @@ HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
 	box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.5,0.5,0.5);
 	box->loadTexture("Resources/pink_texture.png");
 	box->setPosition(0,1,0);
-	scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_BOX);
+	scene->addCollisionChild(box, CollisionEntity::SHAPE_BOX);
 
 	bigBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 2,2,2);
 	bigBox->loadTexture("Resources/pink_texture.png");
 	bigBox->setColor(0.0,1.0,1.0,0.5);
 	bigBox->setPosition(0,1,0);
-	scene->addCollisionChild(bigBox, CollisionSceneEntity::SHAPE_BOX);
+	scene->addCollisionChild(bigBox, CollisionEntity::SHAPE_BOX);
 
 	
 	scene->getDefaultCamera()->setPosition(7,7,7);