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Merge branch 'master' into pxljm

Conflicts:
Cameron Hart 14 лет назад
Родитель
Сommit
cdbb5d3c03
2 измененных файлов с 30 добавлено и 171 удалено
  1. 30 13
      BUILD.md
  2. 0 158
      BUILD.txt

+ 30 - 13
BUILD.md

@@ -18,17 +18,18 @@ recommended.
 
 Polycode depends on a number of third party packages that are not
 included in the Polycode source tree:
- * [Lua](http://www.lua.org/)
- * [Freetype](http://www.freetype.org/)
- * [zlib](http://www.zlib.net/)
- * [libpng](http://www.libpng.org/pub/png/libpng.html)
- * [PhysicsFS](http://icculus.org/physfs/)
- * [Ogg Vorbis](http://www.vorbis.com/)
- * [OpenAL](http://www.openal.org/)
- * [SDL](http://www.libsdl.org/)
- * [Box2D](http://www.box2d.org/)
- * [Bullet Physics](http://bulletphysics.org/)
- * [Assimp](http://assimp.sourceforge.net/)
+
+* [Lua](http://www.lua.org/)
+* [Freetype](http://www.freetype.org/)
+* [zlib](http://www.zlib.net/)
+* [libpng](http://www.libpng.org/pub/png/libpng.html)
+* [PhysicsFS](http://icculus.org/physfs/)
+* [Ogg Vorbis](http://www.vorbis.com/)
+* [OpenAL](http://www.openal.org/)
+* [SDL](http://www.libsdl.org/)
+* [Box2D](http://www.box2d.org/)
+* [Bullet Physics](http://bulletphysics.org/)
+* [Assimp](http://assimp.sourceforge.net/)
 
 Depending on your platform, some of these dependencies will already be
 installed on your system. For the rest, they can be automatically 
@@ -83,8 +84,8 @@ Linux users should ensure available dependencies for their platform are
 installed before running the Polycode dependency build. 
 
 On a Debian system run:
-    sudo apt-get install zlib1g-dev libpng12-dev libfreetype6-dev \
-    libphysfs-dev libogg-dev libvorbis-dev libopenal-dev libsdl1.2-dev \
+    sudo apt-get install zlib1g-dev libpng12-dev libfreetype6-dev
+    libphysfs-dev libogg-dev libvorbis-dev libopenal-dev libsdl1.2-dev
     liblua5.1-0-dev
 
 To generate and build Debug and Release builds with Unix Makefiles 
@@ -108,6 +109,22 @@ perform the following steps in the Polycode directory from a terminal:
 The Polycode CMake build will look for dependencies installed on the 
 system and by the above dependency build step.
 
+### CMake variables ###
+
+There are a number of CMake variables that can be used to control what is
+built. These can be passed into CMake on the comment line as -D<name>=<value> 
+or edited in the CMake GUI.
+
+* POLYCODE_BUILD_BINDINGS 
+* POLYCODE_BUILD_EXAMPLES
+* POLYCODE_BUILD_MODULES
+* POLYCODE_BUILD_PLAYER
+* POLYCODE_BUILD_SHARED
+* POLYCODE_BUILD_STATIC
+* POLYCODE_BUILD_TOOLS
+* POLYCODE_INSTALL_FRAMEWORK
+* POLYCODE_INSTALL_PLAYER
+ 
 ### Mac OS X and Xcode ###
 
 **Note: the Mac CMake build does not compile and link yet.**

+ 0 - 158
BUILD.txt

@@ -1,158 +0,0 @@
-# Building Polycode and dependencies #
-
-Polycode comes with hand maintained XCode and Visual Studio 2010 
-projects which may be found in Build subdirectories under the Bindings,
-Core, IDE, Modules, Player and Tools directories.
-
-There is also a CMake build generator for automatically downloading and
-building required 3rd party packages and Polycode itself.
-
-This document describes the CMake build system for Polycode.
-
-The first dependency is CMake. It can be downloaded from 
-http://cmake.org/cmake/resources/software.html or installed using apt
-or rpm on most Linux distributions. CMake 2.8.4 or greater is 
-recommended.
-
-## Building dependencies ##
-
-Polycode depends on a number of third party packages that are not
-included in the Polycode source tree:
- * [Lua](http://www.lua.org/)
- * [Freetype](http://www.freetype.org/)
- * [zlib](http://www.zlib.net/)
- * [libpng](http://www.libpng.org/pub/png/libpng.html)
- * [PhysicsFS](http://icculus.org/physfs/)
- * [Ogg Vorbis](http://www.vorbis.com/)
- * [OpenAL](http://www.openal.org/)
- * [SDL](http://www.libsdl.org/)
- * [Box2D](http://www.box2d.org/)
- * [Bullet Physics](http://bulletphysics.org/)
- * [Assimp](http://assimp.sourceforge.net/)
-
-Depending on your platform, some of these dependencies will already be
-installed on your system. For the rest, they can be automatically 
-downloaded and compiled using the CMakeLists.txt build in the 
-Dependencies directory. 
-
-The CMake dependency build will check for the existance
-of dependencies and build anything that is not already installed on your
-system.
-
-All dependenices will be installed into the Polycode source tree under
-    Release/<Platform>/Framework/
-
-Instructions describe using CMake on the command line, you
-may prefer to use the CMake GUI if unfamiliar with CMake.
-
-
-### Mac OS X and Xcode ###
-
-To generate an Xcode project for building Polycode dependencies, perform
-the following steps in the Polycode directory from a terminal:
-
-    cd Dependencies
-    mkdir Build
-    cd Build
-    cmake -G Xcode ..
-    
-This generates a PolycodeDependencies Xcode project in the Build 
-directory. Building this project in Xcode will download, build and 
-install the dependencies. Note that you need to build both Debug and
-Release in Xcode.
-
-### Windows and Visual Studio ###
-
-To generate a Microsoft Visual Studio (any version) project for building
-Polycode dependencies, perform the following steps in the Polycode 
-directory from a command prompt (for VS2010):
-
-    cd Dependencies
-    mkdir Build
-    cd Build
-    cmake -G "Visual Studio 10" ..
-    
-This generates a PolycodeDependencies.sln in the Build directory. 
-Building this project in Visual Studio will download, build and 
-install the dependencies. Note that you need to build both Debug and
-Release in Visual Studio. 
-
-### Unix Makefiles ###
-
-Linux users should ensure available dependencies for their platform are
-installed before running the Polycode dependency build. 
-
-On a Debian system run:
-    sudo apt-get install zlib1g-dev libpng12-dev libfreetype6-dev \
-    libphysfs-dev libogg-dev libvorbis-dev libopenal-dev libsdl1.2-dev \
-    liblua5.1-0-dev
-
-To generate and build Debug and Release builds with Unix Makefiles 
-perform the following steps in the Polycode directory from a terminal:
-
-    cd Dependencies
-    mkdir Build
-    cd Build
-    mkdir Debug
-    cd Debug
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ../..
-    make
-    cd ..
-    mkdir Release
-    cd Release
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ../..
-    make
-    
-## Building Polycode ##
-
-The Polycode CMake build will look for dependencies installed on the 
-system and by the above dependency build step.
-
-### Mac OS X and Xcode ###
-
-**Note: the Mac CMake build does not compile and link yet.**
-
-To generate an Xcode project for building Polycode, perform the
-following steps in the Polycode directory from a terminal:
-
-    mkdir Build
-    cd Build
-    cmake -G Xcode ..
-
-This generates a Polycode Xcode project in the Build directory.
-
-### Windows and Visual Studio ###
-
-To generate a Microsoft Visual Studio project for building Polycode, 
-perform the following steps in the Polycode directory from a 
-command prompt:
-
-    mkdir Build
-    cd Build
-    cmake -G "Visual Studio 10" ..
-    
-This generates a Polycode.sln in the Build directory.
-
-### Unix Makefiles ###
-
-To generate and build Debug and Release builds with Unix Makefiles 
-perform the following steps in the Polycode directory from a terminal:
-
-    mkdir Build
-    cd Build
-    mkdir Debug
-    cd Debug
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ../..
-    make
-    cd ..
-    mkdir Release
-    cd Release
-    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ../..
-    make
-
-## TODO ##
-
-It would be good to create a CMake build template for people to create
-new Polycode applications with.
-
-Fix Mac OS X compilation and linking.