Uninitialized memory and leaks that valgrind was complaining about
@@ -54,6 +54,7 @@ void Scene::initScene(int sceneType, bool virtualScene) {
defaultCamera = new Camera(this);
activeCamera = defaultCamera;
fogEnabled = false;
+ fogMode = Renderer::FOG_LINEAR;
overrideMaterial = NULL;
lightingEnabled = false;
enabled = true;