Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin e2b47f4258 Merge pull request #482 from wivlaro/valgrind-fix 11 vuotta sitten
Assets ff845aa0dd Added a default Color, Specular, Emit material to default pak 11 vuotta sitten
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 vuotta sitten
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 vuotta sitten
Core e2b47f4258 Merge pull request #482 from wivlaro/valgrind-fix 11 vuotta sitten
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 vuotta sitten
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 vuotta sitten
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution 12 vuotta sitten
IDE e2cb65ce2a Merge pull request #455 from fodinabor/WinVS2013fixes 11 vuotta sitten
Modules 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 vuotta sitten
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac 11 vuotta sitten
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 vuotta sitten
Tools d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 vuotta sitten
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 vuotta sitten
BUILD.md 965d8cee53 Build instructions more concise 11 vuotta sitten
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 vuotta sitten
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 vuotta sitten
LICENSE.txt 4e337163f6 Updated license year 12 vuotta sitten
README ba4034bb46 Replaced LUA with Lua in readme 12 vuotta sitten
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 vuotta sitten

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.