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@@ -16,35 +16,32 @@ HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
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scene->getDefaultCamera()->setPosition(7,7,7);
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scene->getDefaultCamera()->setPosition(7,7,7);
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scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
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scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
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- SceneParticleEmitter *emitter = new SceneParticleEmitter("TestParticle",
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- Particle::BILLBOARD_PARTICLE, ParticleEmitter::CONTINUOUS_EMITTER, 4, 200,
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- Vector3(0.0,1.0,0.0), Vector3(0.0,0.0,0.0), Vector3(0.3, 0.0, 0.3),
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- Vector3(1.5,1.5,1.5));
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+ SceneParticleEmitter *emitter = new SceneParticleEmitter(100,10,3);
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- emitter->useScaleCurves = true;
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+ emitter->useScaleCurve = true;
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emitter->scaleCurve.addControlPoint2d(0, 0.1);
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emitter->scaleCurve.addControlPoint2d(0, 0.1);
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emitter->scaleCurve.addControlPoint2d(0.5, 0.3);
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emitter->scaleCurve.addControlPoint2d(0.5, 0.3);
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emitter->scaleCurve.addControlPoint2d(1, 0);
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emitter->scaleCurve.addControlPoint2d(1, 0);
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scene->addEntity(emitter);
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scene->addEntity(emitter);
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- SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
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+ SceneLight *light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
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light->setPosition(3,2,3);
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light->setPosition(3,2,3);
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light->setLightColor(1,0,0);
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light->setLightColor(1,0,0);
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scene->addLight(light);
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scene->addLight(light);
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- light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
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+ light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
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light->setPosition(-3,2,3);
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light->setPosition(-3,2,3);
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light->setLightColor(0,1,0);
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light->setLightColor(0,1,0);
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scene->addLight(light);
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scene->addLight(light);
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- light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
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+ light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
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light->setPosition(-3,2,-3);
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light->setPosition(-3,2,-3);
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light->setLightColor(0,0,1);
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light->setLightColor(0,0,1);
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scene->addLight(light);
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scene->addLight(light);
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- light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
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+ light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
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light->setPosition(3,2,-3);
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light->setPosition(3,2,-3);
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light->setLightColor(1,0,1);
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light->setLightColor(1,0,1);
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scene->addLight(light);
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scene->addLight(light);
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