Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer ef1efb1d38 Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect. 12 년 전
Assets 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 년 전
Bindings cf54992f8a Fixed last pull request merge breaking Lua doc generation because of unhandled return type 12 년 전
CMake cacf905997 Implemented cmake build for IDE. 12 년 전
Core 651c4e600c Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor 12 년 전
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 년 전
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 년 전
Examples ef1efb1d38 Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect. 12 년 전
IDE 4db161b49b Added ability to pin camera preview and adjust its aspect ration in entity editor 12 년 전
Modules eccff2aea8 Reverted PhysicsScene2D's constructor to inhering from Scene(Scene::SCENE_2D_TOPLEFT) to inheriting from Scene(Scene::SCENE_2D) 12 년 전
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 년 전
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 년 전
Tools 83096dc88f Merge pull request #432 from wivlaro/polyimport-ignore-non-triangles 12 년 전
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 년 전
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 년 전
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 년 전
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 년 전
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 년 전
README c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 년 전
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 년 전

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.