Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far hace 11 años
  Ivan Safrin fa362c8582 Merge pull request #468 from bagobor/master hace 11 años
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file hace 11 años
  Ivan Safrin e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac hace 11 años
  bagobor 6ce695a414 -added explicit keywords hace 11 años
  Ivan Safrin 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer hace 12 años
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes hace 12 años
  Bill Robinson 2622a60861 Changed Camera projection mode to just be an int and added a bit more explanation. hace 12 años
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. hace 12 años
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code hace 12 años
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size hace 12 años
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons hace 12 años
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh hace 12 años
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits hace 12 años
  Ivan Safrin 5e01166cf5 More fixes hace 12 años
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection hace 12 años
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera hace 12 años
  Ivan Safrin b4fe98b72c Figuring out coordinates hace 12 años
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens hace 12 años
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. hace 12 años
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' hace 12 años
  Ivan Safrin 9fce1e5c5b Updated some documentation hace 13 años
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture hace 13 años
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho hace 13 años
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied hace 14 años
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh hace 14 años
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. hace 14 años
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. hace 14 años